AI Insights · Timothy · October 2022
Top 5 High Fantasy Games Performance in Qatar for Q3 2022
Discover the performance trends of the top 5 high fantasy games on a unified platform in Qatar during Q3 2022, including weekly downloads, revenue, and active users.
During Q3 2022, the high fantasy gaming scene in Qatar saw notable trends across the top 5 games on a unified platform, including both iOS and Android. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active user metrics for these popular games.
Lords Mobile: Kingdom Wars by IGG.COM experienced fluctuations in its weekly revenue, peaking at around $4.3K in mid-July before dipping to approximately $1.9K in mid-August. Downloads remained relatively stable, with a slight increase to 1.6K in mid-July. Active users saw a consistent rise, reaching about 6.6K by the end of September.
Diablo Immortal from Blizzard Entertainment saw its highest weekly revenue of around $13.2K at the end of June, followed by a gradual decline to approximately $2.3K by mid-September, before rebounding to $6.7K at the end of the quarter. Downloads peaked at 4.4K in early August, while active users also hit a high of 7.6K around the same period, eventually decreasing to about 1.4K by late September.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. maintained strong weekly revenue, peaking at nearly $11.4K in early July and sustaining figures around $8.6K towards the end of September. Downloads remained steady, with minor fluctuations, reaching around 1K in late August. Active users saw a gradual decline from 16.1K at the start of the quarter to about 13K by the end of September.
Evony by TOP GAMES INC. exhibited varied revenue trends, peaking at about $9.6K at the end of June and again at $9.2K at the end of September. Downloads showed a slight increase to 875 in early August, while active users steadily rose from 877 at the start of the quarter to about 2.5K by mid-September.
Akinator by Elokence had relatively lower revenue, with a peak of $41 at the end of June and minor fluctuations throughout the quarter. Downloads remained consistent, peaking at 845 in early August. Active users saw a slight decline from 3.3K at the start of the quarter to 2.6K by mid-September, before rising again to about 3.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.